- Mission Attendance
The humans have arranged a triangle of turrets and safe zones on the main quad. Each safe zone is very small and cannot fit more than 10 humans in it. Each safe zone is sufficiently far apart that people sitting in one safe zone will not be able to defend other safe zones without leaving their own safe zones. Each turret is played by a moderator and will defend their safe zone. Tagging the turret increases its tag count by one and makes it invulnerable for 180 seconds. An invulnerable turret will display a green glowstick while they are still invulnerable. If a turret is tagged twice, the safe zone clockwise of it will be disabled. Therefore, the humans will have to leave their safe zones to defend the safe zones under attack. TURRETS DO NOT BECOME DISABLED FOR THE EXTENT OF THE MISSION.
Zombies win the mission if they are able to disable all of the safe zones before the mission timer reaches XXX minutes. Humans win the mission if they are able to keep at least one safe zone up during the mission.
Zombie respawn timer will be 3 minutes for the duration of the mission.
If humans win the mission, there will be a 15 minute safe zone following the mission. If zombies win the mission, humans will be escorted safely back to Harper, but there will be no safe zone following that. If zombies win the mission, their global respawn timer will be reduced from 5 minutes to 4 minutes.